After months and months of anticipating this game i knew i would not be disappointed with how this game would turn out. The whole concept and idea of this game was brilliant and even if it wasn’t completely mind blowing, it would definitely show potential and spark and interest for other games that would want to experiment with techniques used in this game.
The game follows a very similar narrative to a typical teen slasher type movie but with a twist of course. It is a video game. You meet 8 friends who all decide to meet at a very unappealing scaring cabin in an isolated woods to somehow bring them closer together after a massive tragedy that happen last year but of course nothing goes to plan and crazy stuff happens but what is so lovely about this plot line is that every is moulding to the game style that you prefer and the decision you make.
Although this is a concept that has been explored and tried before in this case they have referred to it as the Butterfly Effect. Suggesting that every decision you may will have an ongoing effect on the story through the game, even effecting who lives or dies in the game.
This is what i feel make the game stands out from the rest of the horror games available on the market. I know there has been countless times in horror films (on the rare occasion that i do watch one) that all the characters make the wrong decisions or decide to walk alone and leave the group or go towards the scary creepy sound BUT this game practically lets you decide if you are going to follow the typical cliche decision they make in horror films or actually keep character alive and get the decent ending. I also love that doing nothing is an option, giving the gamer even more freedom to really shape the game they want and get the story they would like.
Hmm in terms of gameplay, I would say it play pretty smooth. Personally i don’t think can make a major comment on the gameplay because it was a very narrative and cinematic heavy game with gameplay merely just filling the gap between major plot twist and decisions.
If i had to compare it to any other gameplay type i would say it plays quite similar to Quantic Dreams Heavy Rain. Using one analogue stick for walking and the other to move the touch or light for the character.
What could of been better?
I feel at some points the narrative was drawn out bit. Especially the bit with the doctor guy who kept asking you as the player questions about how you play and what scares you. At first i thought it was a brilliant and clever idea but then nearer the end the whole concept started to get confusing and made me lose interest in that whole section of the game.
And in terms of replay value i feel the game has a decent amount of content that you could play over again and get different endings for the overall game but after playing it once i don’t think i would play the game again. The jump scares and scary moments in the game would literally become pointless because you would know when they were coming and anticipate the scare rather just react naturally.
As a whole i feel this game did pretty well for the first sort of horror game to really try out this method. I feel it has set a good bar for the next games to follow and attempt this concept. I would love to see where these games go next especially on next gen consoles.
Check out the Trailer Here: